PROFICIENCY DIPLOMA IN VIRTUAL AND AUGMENTED REALITY
Total Duration: 4-6 months
Course Fee: 30,000 Kenyan Shillings
Weekly commitments of 2hrs per day
Course Overview
The Proficiency Diploma in Virtual and Augmented Reality provides in-depth knowledge and practical skills in the rapidly evolving fields of VR and AR. Students will learn to create immersive experiences using the latest tools and technologies, preparing them for careers in various industries, including gaming, education, healthcare, and entertainment. The curriculum covers the fundamentals of VR and AR, development techniques, user experience design, and the application of these technologies in real-world scenarios.
Course Outline
Semester 1
Week 1: Introduction to Virtual and Augmented Reality
- Overview of VR and AR technologies
- History and evolution of VR and AR
Week 2: VR and AR Hardware and Software
- Types of VR and AR devices
- Key software tools and platforms
Week 3: Basics of 3D Modeling
- Introduction to 3D modeling concepts
- Using 3D modeling software
Week 4: Creating 3D Assets for VR and AR
- Techniques for creating 3D assets
- Importing and optimizing assets for VR/AR
Week 5: Introduction to Unity for VR Development
- Basics of the Unity game engine
- Setting up a VR project in Unity
Week 6: Creating VR Experiences with Unity
- Developing simple VR scenes
- Interactions and controls in VR
Week 7: Introduction to AR Development with ARKit and ARCore
- Overview of ARKit (iOS) and ARCore (Android)
- Setting up AR projects
Week 8: Creating AR Experiences
- Developing simple AR applications
- Implementing object recognition and tracking
Week 9: User Experience Design for VR and AR
- Principles of UX design in immersive environments
- Designing intuitive and engaging user interfaces
Week 10: Sound Design for VR and AR
- Importance of sound in immersive experiences
- Techniques for integrating audio into VR/AR
Week 11: Mid-Semester Review
- Review of topics covered so far
- Preparation for mid-semester assessments
Week 12: Mid-Semester Assessment
- Mid-semester exams and practical assessments
Semester 2
Week 13: Advanced Unity Techniques for VR
- Advanced scripting and interactions
- Performance optimization for VR
Week 14: Advanced AR Techniques
- Implementing advanced AR features
- Combining AR with other technologies
Week 15: Mixed Reality Development
- Introduction to mixed reality (MR)
- Developing MR applications
Week 16: VR and AR in Gaming
- Application of VR and AR in the gaming industry
- Case studies of popular VR/AR games
Week 17: VR and AR in Education and Training
- Using VR and AR for educational purposes
- Developing training simulations
Week 18: VR and AR in Healthcare
- Applications of VR and AR in healthcare
- Case studies and practical implementations
Week 19: Final Project Planning
- Planning the final VR/AR project
- Defining project scope and objectives
Week 20: Final Project Development
- Developing the final project
- Implementing the project plan
Week 21: Final Project Testing
- Testing and debugging the project
- Ensuring the project meets requirements
Week 22: Final Project Presentation Preparation
- Preparing project presentation
- Creating presentation materials
Week 23: Final Project Presentation
- Presenting the final project
- Receiving feedback and evaluation
Week 24: Graduation and Diploma Award Ceremony
- Graduation ceremony
- Awarding of diplomas
Certification
Upon successful completion, students will receive a proficiency diploma in Virtual and Augmented Reality.